This entry covers the concept of duplicating a mesh (cube in this example) along the path of a curve. This is a very useful animation ability when trying to grow a curvey line or path.
To start off you'll need at add [SHIFT+A] a curve and a mesh (cube). It is worth noting that the direction of the curve matters for this example. To have the cube follow the path of the curve directly, you'll want to situate it at the beginning (curve arrows are pointing away from cube) of the curve.
