Thursday, May 31, 2012

Quick Mesh Mirror

This is a quick tip on how to mirror a mesh very easily.  Sometimes mirroring is needed with meshes, and a rotation won't suffice.  In this case, I have the left half of suzannes face, but suppose I need the right side.  I could use a Mirror Modifier, and then apply and delete the old half, but a simpler and cleaner method is to Scale to -1.  

You can even use this method with restricted axis.  So I simply Scaled [S], restricted to the x-axis [X], and entered -1.  This produced a perfect mirror of the mesh while maintaining the original mesh origin.  No deleting necessary.

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