This new blog will focus on commercial-off-the-shelf (COTS) technologies relating to 3D modeling capabilities.
Tuesday, October 30, 2012
Saturday, October 13, 2012
This quick entry covers the function of switching the 'active' quality of a camera in a scene where there are multiple cameras. With the desired camera selected press [Ctrl+NUM0]. This will set the selected camera as the 'active' camera, therefore, when you render [F12] or when you assume camera view [NUM0] it will use that active camera.