Tuesday, October 30, 2012

New Blog with Blender Capabilities

This new blog will focus on commercial-off-the-shelf (COTS) technologies relating to 3D modeling capabilities.


Saturday, October 13, 2012

Active Camera Switch

This quick entry covers the function of switching the 'active' quality of a camera in a scene where there are multiple cameras.  With the desired camera selected press [Ctrl+NUM0].  This will set the selected camera as the 'active' camera, therefore, when you render [F12] or when you assume camera view [NUM0] it will use that active camera.

Scale along Normals

This quick entry covers the idea of scaling along the normals of a mesh rather than the standard scaling method.  The quick key for this action is [Alt+S] while in Edit Mode.  

But to explain its use, consider a taurus: