Sunday, October 6, 2013

Ceramic in Cycles

A quick entry on how to create a simple ceramic material like the one shown below.


Node setup is a simple combination of a Diffuse and Glossy, with the Mix Shader Fac biased toward the Diffuse.  The effect looks most convincing when there is a distinct light source, as opposed to the scene being lit by a texture.

Note also that the Roughness of the Glossy is set to zero.

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